Nov 29, 2010, 04:54 AM // 04:54
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#2
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Charter Vanguard
Profession: N/E
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I give my Jora a longsword, it looks gargantuan in her hands!
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Nov 29, 2010, 05:01 AM // 05:01
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#3
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Banned
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Yeah I know, but this one's stats is too amazing.
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Nov 29, 2010, 09:44 AM // 09:44
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#4
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Academy Page
Join Date: Feb 2007
Guild: Legion Of Losers
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The Deldrimor Sword is better, but you could mod that to be the same anyway, so use whichever one has the skin you like more.
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Nov 29, 2010, 01:12 PM // 13:12
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#5
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Ascalonian Squire
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If you have the Bonus Missions you could use Turai's Sword for Jora, looks great in her hands,and you could mod it anyway you want. plus its free, great for warrior hero's.
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Nov 29, 2010, 02:16 PM // 14:16
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#6
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Academy Page
Join Date: Jul 2010
Guild: Dark Phoenix Risin [DPR]
Profession: D/E
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Quote:
Originally Posted by kilkelo
I give my Jora a longsword, it looks gargantuan in her hands!
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I'll one up that by saying... Give her an Emmy Blade, it's even larger.
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Nov 29, 2010, 03:46 PM // 15:46
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#7
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Banned
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Quote:
Originally Posted by Cantos
The Deldrimor Sword is better, but you could mod that to be the same anyway, so use whichever one has the skin you like more.
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Extend deepwound is not good?
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Nov 29, 2010, 05:23 PM // 17:23
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#8
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Igneous Blade looks good as well
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Nov 29, 2010, 06:04 PM // 18:04
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#9
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Shadowlion
Extend deepwound is not good?
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no.
Honestly in guild wars if stuff isn't dying before the deep wound ends you need to revamp your and your heros builds.
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Nov 29, 2010, 09:24 PM // 21:24
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#10
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Administrator
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First off, that Warrior bar needs work.
Secondly, like the above posters, I think you should go for a larger weapon. I'm not sure how well it would match with the default gold armor, but the Deldrimor Sword looks good.
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Nov 29, 2010, 11:07 PM // 23:07
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#11
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Academy Page
Join Date: Aug 2007
Guild: Sensation O Seven
Profession: Mo/Me
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Slight thread hijack but when we finally get 7 heroes I'll need a melee hero to replace my bro who is a 100b Warrior.
I've tried experimenting with an Erfshakur hero but the knockdowns are rather sporadic, plus my Panic mesmer seems to shut them down efficiently enough. What are the viable melee hero options?
Dervs don't seem to be considered much anymore so is some kind of warrior build the way forward?
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Nov 29, 2010, 11:20 PM // 23:20
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#12
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Administrator
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Quote:
Originally Posted by ajicorath
Slight thread hijack but when we finally get 7 heroes I'll need a melee hero to replace my bro who is a 100b Warrior.
I've tried experimenting with an Erfshakur hero but the knockdowns are rather sporadic, plus my Panic mesmer seems to shut them down efficiently enough. What are the viable melee hero options?
Dervs don't seem to be considered much anymore so is some kind of warrior build the way forward?
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It's hard to say. Right now, melee AI is makes melee heroes and henchmen not very useful. Anet stated they're working on a melee AI update so we'll wait until then to see if things improve.
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Nov 30, 2010, 04:50 AM // 04:50
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#13
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Banned
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Quote:
Originally Posted by Marty Silverblade
First off, that Warrior bar needs work.
Secondly, like the above posters, I think you should go for a larger weapon. I'm not sure how well it would match with the default gold armor, but the Deldrimor Sword looks good.
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How to improve the build?
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Nov 30, 2010, 07:45 AM // 07:45
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#14
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Pre-Searing Cadet
Join Date: Nov 2010
Profession: Mo/
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Quote:
Originally Posted by ajicorath
Slight thread hijack but when we finally get 7 heroes I'll need a melee hero to replace my bro who is a 100b Warrior.
I've tried experimenting with an Erfshakur hero but the knockdowns are rather sporadic, plus my Panic mesmer seems to shut them down efficiently enough. What are the viable melee hero options?
Dervs don't seem to be considered much anymore so is some kind of warrior build the way forward?
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Melee heroes are a giant pain in the backside. I love mine, and use them regularly (yes, in HM), but I can certainly see why most don't. If you're looking for a "super" quality hero replacement you might wish to look elsewhere.
As for builds, your best bets are likely going to be something along the lines of D/W Zealous Dervish and W/A Enduring Axe, both of which perform reasonably well (all things considered) by using their elites to completely sidestep a lot of the problems melee heroes currently have. Any build that follows that model - give them infinite energy/adrenaline, a bunch of skills they can gleefully mash at random, and watch them go - should do okay.
Be forewarned that trying to use Hundred Blades will probably see them running around like retards with it on, essentially wasting it a significant portion of the time.
As far as I'm aware, Assassin heroes are currently useless because the AI doesn't understand how to combo attacks (more than once). If that is not the case anymore, for whatever reason, I'd love to be corrected.
Here's to hoping the melee update gives them some much needed love.
Edit: Fixed links 'cause I wasn't paying attention.
Last edited by fenshadow; Nov 30, 2010 at 07:55 AM // 07:55..
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Nov 30, 2010, 04:14 PM // 16:14
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#15
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Banned
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So replace with Dragon Slash?
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Dec 01, 2010, 01:29 AM // 01:29
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#16
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Administrator
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Quote:
Originally Posted by Shadowlion
So replace with Dragon Slash?
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One of the main problems with melee heroes is that they don't spam their attack skills. DSlash is designed to be spammed, so I question whether it's worth running, especially when they can't even use it to fuel SY/WA/BH. 100B would probably be better (as it's a fire and forget kind of thing), but I'm not sure due to me not wasting slots on melee heroes.
Regarding the build, any Warrior bar without an IAS gets an automatic fail. Attacking 33% faster results in +50% damage. Not having one is inexcusable as it is probably the most important skill on the bar. Secondly, 6 attacks is redundant and a waste of slots. Thirdly, don't put Gash at the end of the bar. Heroes tend to prioritize skills from left to right (unless they've changed them) so you'll want to put Gash right after Sever to hopefully get them to use it better. Fourthly, Pure Strike is rubbish (less damage and almost triple recharge of Power Attack). Apologies if that sounded harsh.
To fix it, perhaps something like this would work better:
Hundred Blades
Sun and Moon Slash
Sever Artery
Gash
"For Great Justice"
Flail
Enraging Charge
Lion's Comfort/resurrect of your choice
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Dec 01, 2010, 01:47 AM // 01:47
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#17
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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As noted flail only gets used on KD'd foes, and 33% slower movement is not a good thing with all the headless chickening your heroes will be doing. Your IAS options are basically burst of aggression, or frenzy if you are ballzy.
Unless you are placing mark of pain smartly I would go with some warrior's endurance variant.
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Dec 01, 2010, 07:35 AM // 07:35
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#18
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
Thirdly, don't put Gash at the end of the bar. Heroes tend to prioritize skills from left to right (unless they've changed them)
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This is isn't true and never was (a couple minutes testing will trivially prove it's not true). It's one of these myths that got started and people keep repeating. In any case, at PAX this year I spent a while talking to the guy responsible for writing the hero AI (John Corpening), and the way it actually works is each skill is evaluated on its conditions but this still only provides a probability of being used. It does not work on a strict priority system, but instead is intentionally not deterministic, as he feels that makes things more interesting.
edit: Found my post on gw2guru about this here
Last edited by Gigashadow; Dec 01, 2010 at 07:41 AM // 07:41..
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Dec 02, 2010, 09:26 AM // 09:26
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#20
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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SPEAR
As for the build, Flail + 7 random spear attacks.
Or you can try making a Spear/Strength/Tactics split with Charge + flail + some other shouts to boost the party (but apart from Charge, loltactics), or a Spear/Strength/Command split with Flail + shouts. Yes it's a gimped paragon hero, but hey you chose to gimp yourself by wanting to play with Jora to begin with.
Last edited by Perfected Shadow; Dec 02, 2010 at 09:32 AM // 09:32..
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